

Enhanced Multiplayer: There are new multiplayer modes available, including scenarios to play specific competitive and cooperative matches, that are designed to be finished in a single playing session.Ĭivilization VI provides a good challenge to all types of players.Combined Arms: Unit stacking is still limited, but you will be able to combine units from the same types to form corps and armies, and also embed support units with others, like an anti-aircraft gun supporting infantry.Each ruler has it's own hidden agenda, that will influence his diplomatic relations with the neighbors. The developement of spies will widen your information network and give you access to more detailed knowledge about what's happening all over the world. Dynamic Diplomacy: As you progress through the game your initial relationships with other civilizations will get more complex.Also certain discoveries will grant you an Eureka Moment, that will boost your progress in related technologies. The developement of your civilization's technology will now be boosted by the access to certain resources, (having a quarry will make your progress in masonry faster, for example). Active Research: formerly known as the technology tree.
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You can now customize the build of your city and take full advantage of the surrounding terrain.

I've had some fun with the bonuses (they help you sprint towards certain objectives- prophet, wonder, expansion, etc) but generally I could do without them.

Dark/Light ages I personally think are a little tedious. Whereas the AI doesn't always do a great job and it's fun to see their cities break away. It's pretty easy for a human player to avoid losing a city to loyalty and there are several ways to counter it. Generally pleased with the changes though. Originally posted by Will:It seems like they add so much tedious♥♥♥♥♥♥that you might just have more fun without them. The fact I spent £35 on DLC and don't regret it one bit may say a lot about my sanity, but I think for a product that will happily eat away your hours and give you a more enjoyable civ experience across the entire time-line, not just early and mid game, this is one I recommend. I feel they finally gave the late game in particular a purpose and now I get the enjoyable feeling that a modern and beyond-era leader should get. New victory condition (diplomatic returns from civ 5 but in an arguably more detailed format), more stuff to do late game (focus on late game fuel while monitoring climate change and ensuring your coastal tiles don't flood! Build barriers to protect otherwise!), natural disasters provide short term risk but long term reward (volcanoes fertilise land but temporarily destroy tile improvements) and future tech and civics keep the game interesting late on. I recommend Gathering Storm, as obnoxious as its price tag is! There are much worse ways to waste £35 than into an expansion pack that does add a good chunk of replayability value to the game.
